The winds of change have long blown through Ranceau. A formidable realm, long united, stable and unmatched in the world, has been left to wither away in decades of decline under the now elderly Emperor François VI. An incompetent administrator with no talent save for emptying the royal coffers, he has hid behind the dark basalt walls of the capital, Saint-Véran, and observed with vacillation as his people suffer. Ranceau is like a wilting tree decaying and rotting from within as his strength, and consequently his authority, ebbs away day by day. He stubbornly holds onto what power remains, though where weakness is found there will be those ready to take advantage.
Chief amongst his detractors is his first-born son, the Dauphin of Lacrouge, Crown-Prince Henri. Nearing his thirtieth name-day he has crafted a cult of personality about himself. He is his fathers antithesis; a strong and charismatic man known for his chivalry and altruism. The calls for his father to step aside and allow his named successor to take the throne have grown beyond mere murmurs behind closed doors. Whilst the words have yet to pass from his own lips, Henri does little to quell the support building behind him and revels in their approval, only offering token backing of his father as to keep the peace. However, François has seen the swell of supporters joining the ranks of his son, and he seeks to reset the balance of authority in his lands - through drastic measures if need be.
Henri is not alone in his desire for power. There are plenty of siblings and far removed relatives with tangible links to the throne. Those who so brazenly promulgate their desires the most however are the same nobles and court officials who once swore unfettered loyalty and absolute allegiance to their old Emperor. Where once they manoeuvred to have the man's ear and advance their own goals through François' throne, now they position themselves for personal glory in the aftermath of his impending demise.
But they are pushed along by others more tactile and clandestine in their methods. These shadowy figures do not seek the throne itself, far too messy and public of a role, but rather they seek to make themselves indispensable to whomever does and run the realm by proxy. Be wary of these individuals more than anyone else; they are by far the most dangerous. Their sharpened daggers are unsheathed, their vials of poison uncorked, their forked tongues hiss in the ears of the powerful. They are like maggots festering within the body of Ranceau.
What keeps them subdued for the moment is that they must also keep at eye turned outwards, as external threats are more immediate and leave all in great agita. Neighbouring realms jostle for position to pluck away at Ranceau like carrion to a corpse. Her fertile farmland to the south is prized by both Caglia & Cadaja. For so long they have been separated by their own historical rivalry that they were never a threat by themselves, but there are growing fears that they may set aside their differences in their shared distrust of Ranceau.
To the east, a growing confederation of barbaric tribes are uniting under the banner of the uncivilised Tobais. His people have a deep hatred for the civilisation found to their west and are gathering together to overwhelm Ranceau and plunder it's rich towns and cities. They may be savages but their numbers make them a credible concern should the truly unite as one potent force.
The biggest threat of all comes from the north; King Richard VII of the Celtia Kingdom. Across la Mur du Âmes Perdues, the Sea of Lost Souls, lays a heavily militarised and potent foe that has long rivalled Ranceau as the powerhouse of the region. Whilst not in open war currently, their ships do actively battle for supremacy - under the flag of privateers of course. Wars are expensive and their last left both countries licking their wounds. King Richard, much like his long time rival François, is neither young nor popular amongst his own court, taxing his barons harshly to refill his coffers as he has done. There are many who say a significant victory against the southern realm would do well to steady his control of his own realm. If it should happen to line the pockets of his nobles? Well, that would just be a happy side effect.
So, as you can see, there are many threats - both internal and external. There is great wealth and power to be had, but there is a noose around your neck and a knife at your belly. Make a move and it could be the making of your own dynasty. Or the end before it can even begin.
What is your next move?
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Pronunciations;
- Ranceau - Ron-sue.
- François - Fron-sw-ah.
- Henri - On-ree.
- Saint-Véran - San-veh-ron.
- Lacrouge - Lak-rou-j.
- Cadaja - Cah-dah-ha.
- Âmes Perdues - Am pear-doo.
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Firstly, Les Murs ont des Oreilles is French for; “the walls have ears”. Fitting, no?
Now, some key points to know about the roleplay;
- I am craving a 1x1 medieval roleplay that is based heavily around political intrigue, court antics, the constantly shifting alliances and double-crossing of royal life. It will be about never knowing who you can truly trust, whether they are using you and the almost never-ending need to be one step ahead of everyone lest you lose your head.
- I will primarily be playing the Crown-Prince Henri, though will take the role of François, advisors and more as and when needed. Being a 1x1 the other person would ideally play someone fresh to the court, perhaps someone from a newly conquered peoples, perhaps from a lesser lord/minor noble, or even just a lowly merchant/peasant who finds a way to elevate themselves. Just generally not too accustom to this royal court. It means we can introduce characters and relationships without 'oh, you've lived here all your life but don't know X?'.
- You will be expected to play multiple characters but you can keep it to just the one main character. I'm not expecting you to play 5 people all at once. However if you are pushing a particular plot/storyline, I expect you to utilise characters already made or bring in your own to supplement your idea. Don't just be 'Main Character' and expect me to play everyone else in this world if you want to push your own plots. You can create whole towns and cities if it will make for a better world/post. I can lead most of the time but do take the reins now and then.
- Feel free to use Henri and François as needed and harm them too if you wish. If it improves your post to have someone attack Henri, perhaps someone slashes at him and cuts his arm etc, then just do it. I will do the same to you. Short of killing Henri or your main character, I do not feel the need to ask 'does this attack hit?' I am trusting you not to abuse this and to use the permission to extend your post, to get to the place you want to be without having to stop every 5 minutes for said permission.
- The bigger details will be hashed out in the roleplay itself. You can make or I can provide a character who will act as a kind of 'Wikipedia' of this realm. They'll point out important people, give you lore and provide context. It will save you constantly messaging me about things and also be believable within roleplay that you need to ask and learn about what is going on rather than just inherently knowing or learning of it OOC.
- Your character can be whomever you want. Man, woman, old, young, foreigner, local, etc etc. Just know I will be highly critical of characters in the sense of how you fit into the world. You can go for any role from serf to foreign royal, but the character must make sense in the world. This isn't a ‘dropped into the middle of everything’ kind of fairytale, you're going to have lived in the world for years before the roleplay began. Have history, have character and personality etc.
- I don't envision this being fantasy but more so an alternative reality of earth. You're bright, you realised Ranceau is France, we're in around the 12-13th century and so on. Work within that general idea.
- There is no magic. No fantasy races. I will only make an exception for hominid races; elves, dwarves, hobbits, giants etc. and only if you have a good idea for them existing or are convincing for why I should allow it. No orcs, no shapeshifters, no dragonkin, no fae, no furries and so on. I don't want people casting wizard spells just like I don't want someone running around with a rocket launcher and a space ship.
- Essentially it will be open ended in plot, though with some as yet secret milestones to hit as I don't want it to go on forever. These aren't set in stone but markers for me to know how we are progressing. Please note; this leaves things very open for action to be taken by the other party (you). They can introduce their own characters, plot points, hell, start a war and kill a few characters off. I'd love you to weave in your own sub-plots into everything. There can be adventures that put the main plot to the side for a time before we come back to it - kind of an RPG in that sense, yes?
- Finally; there will be romance, death, harsh language and swearing a-plenty - it is a royal court after all - but sexual stuff will likely be 'fade to black', taken off site if a must, and so on for site rules. Obviously. Although it's a medieval setting, racism won't play a part – again, obviously - however expect a good deal to revolve around ones class, around certain privileges, about ones social status and such (see next point).
- Gender and sexuality will come up, it is medieval life, but these will be used very rarely. Although given the setting you'd expect 'women treated poorly for being women' or ‘a man must be honourable and do everything chivalrous’ - I find that quite dull and limiting. Thus the focus will be more on your social status than whom you find attractive or what gender you are.
So that is basically it. Medieval royal life. Should have just left it at that really..
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What do I expect of you?
I expect someone who can give me a few paragraphs to work with but isn't afraid of offering me 100 words if simply reacting. If I ask you 'where is X person', then I don't expect 1000 words or 20 paragraphs. It's okay to have conversations that are 20+ posts of 100 words each. It's back and forth etc. It makes sense in that context. But in general, I want a few paragraphs to show your feeling, your thoughts, your progression of the plot etc. Not too much right?
I have no expectation regarding pictures; I probably won't use them or character profiles but feel free to do so yourself if it helps you.
I also don't expect any kind of posting frequency. If you reply in an hour or a month, that's fine. I'll probably check in after a fortnight, make sure you're not stuck or want to leave etc. If I get no response in a month, with no DM, that's kind of my limit. But no rush.
Finally, I do expect you to reach out to me to talk if you feel apprehensive or unsure about writing something. I'm here to talk in DM's etc if it means a better roleplay in the end.
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