Site relaunch is delayed. All data will be cleared on April 17. Hopefully you've backed up everything important already
Welcome to Astra
Astra was once a very peaceful world. There weren't any wars or fighting. The gods kept the world together. Any wrong doings were brought before the gods. Normally discord never came from the gods themselves. They all ruled peacefully until the gods of Lunacia and Metanoia became angry with one another. They found and the fight caused the once happy two nations to split apart. Not just the people but the land as well. Now Lunacia and Metanoia are separated by an ocean. The gods have calmed but aren't on speaking terms and haven't been for thousands of years.
One night the goddess of Metanoia calls for help. She was attacked by someone. She doesn't know who, but she claims they are from Lunacia. She is sure of it. With their goddess wounded they believe her. She blames it on Lunacia because supposedly they are cursed to be lycans. Though the curse is from their own god they blame her. They think her death will cure them.
She wants the god of Lunacia dead. The rest of the world knows that something isn't right. They think something else is going on but they try to keep things calm not wanting an all out war to break out. Each kingdom ends up making a fraction of adventurers to help keep the peace. At least that's what they thought they were for.
You are special. You don't belong to any of these factions. So you are free to pick any of them you want. (Depending on the fraction will determine your first traveling companion. Also the reason you don't have a faction is up to you. A back story would be great!)
One night the goddess of Metanoia calls for help. She was attacked by someone. She doesn't know who, but she claims they are from Lunacia. She is sure of it. With their goddess wounded they believe her. She blames it on Lunacia because supposedly they are cursed to be lycans. Though the curse is from their own god they blame her. They think her death will cure them.
She wants the god of Lunacia dead. The rest of the world knows that something isn't right. They think something else is going on but they try to keep things calm not wanting an all out war to break out. Each kingdom ends up making a fraction of adventurers to help keep the peace. At least that's what they thought they were for.
You are special. You don't belong to any of these factions. So you are free to pick any of them you want. (Depending on the fraction will determine your first traveling companion. Also the reason you don't have a faction is up to you. A back story would be great!)
Kingdoms/Factions
Lunacia
A beautiful kingdom that is always bathed in moonlight. Supposedly everyone from here is cursed with something everyone calls Lunacy. Everyone changes into a wolf like being during the full moon. They are still in control of their minds. They live their lives normally.
Lycan Order
A group of people determined to keep Lunacia safe. They keep everyone going. They are also looking into a cure for this Lunacy. Though some people remain sane... Others have lost their selves. The lycan order keeps these people safe at the times of their shifts.
Metanoia
A place always bathed in sunlight. The people have adjusted over the years. This beautiful kingdom always seems to be closed off. It is very hard to get them to let anyone in. They seem untrusting when it comes to strangers. Unless of course you are interested in joining their faction.
Hunters
A group of people that keep Metanoia safe. They seem to be the most aggressive. They are usually the first to start a fight. They aren't interested in peaceful interactions.
Muirgen
A beautiful kingdom underwater. For most it is hard to get to, but it is the most peaceful kingdom. They really don't believe in war or violence. They are open to anyone willing to talk.
Peace Keepers
A group dedicated to keeping the peace between all the kingdoms. They don't like fighting, but they will if they have to. They like to always try talking things out first.
Andune
A kingdom surrounded by mountains. It is very treacherous path to get to this kingdom. Very strong people live here. They don't have any interest in war. They judge people by their strength. They only care that their people and god are protected.
Earth Shakers
A group that protects their goddess above anything else. Though some of them get sent to other kingdoms to make sure nothing is a miss.
Echor
This place is very hot. Most people wear exotic clothing or special made armor to deal with this heat. The people here are easily excitable and friendly.
Ignited Warriors
A group that keeps their people protected. They enjoy duels with other factions. They are probably in trouble quite a bit for this due to the fact that they are supposed to be preventing war. It is all in good fun to them though.
Atarah
A lovely kingdom in the skies on floating islands. Supposedly their gods magic keeps them afloat. These people are known to be very helpful.
Guiding Wings
A group that loves helping people. Anyone who is lost is lucky if they come across one of these people. They know the land well and can guide anyone to where they need to go if lost. The guiding wings take it upon themselves to know everything about the world.
Lycan Order
A group of people determined to keep Lunacia safe. They keep everyone going. They are also looking into a cure for this Lunacy. Though some people remain sane... Others have lost their selves. The lycan order keeps these people safe at the times of their shifts.
Metanoia
A place always bathed in sunlight. The people have adjusted over the years. This beautiful kingdom always seems to be closed off. It is very hard to get them to let anyone in. They seem untrusting when it comes to strangers. Unless of course you are interested in joining their faction.
Hunters
A group of people that keep Metanoia safe. They seem to be the most aggressive. They are usually the first to start a fight. They aren't interested in peaceful interactions.
Muirgen
A beautiful kingdom underwater. For most it is hard to get to, but it is the most peaceful kingdom. They really don't believe in war or violence. They are open to anyone willing to talk.
Peace Keepers
A group dedicated to keeping the peace between all the kingdoms. They don't like fighting, but they will if they have to. They like to always try talking things out first.
Andune
A kingdom surrounded by mountains. It is very treacherous path to get to this kingdom. Very strong people live here. They don't have any interest in war. They judge people by their strength. They only care that their people and god are protected.
Earth Shakers
A group that protects their goddess above anything else. Though some of them get sent to other kingdoms to make sure nothing is a miss.
Echor
This place is very hot. Most people wear exotic clothing or special made armor to deal with this heat. The people here are easily excitable and friendly.
Ignited Warriors
A group that keeps their people protected. They enjoy duels with other factions. They are probably in trouble quite a bit for this due to the fact that they are supposed to be preventing war. It is all in good fun to them though.
Atarah
A lovely kingdom in the skies on floating islands. Supposedly their gods magic keeps them afloat. These people are known to be very helpful.
Guiding Wings
A group that loves helping people. Anyone who is lost is lucky if they come across one of these people. They know the land well and can guide anyone to where they need to go if lost. The guiding wings take it upon themselves to know everything about the world.
Reply
You don't have permission to post in this thread.Pages
Continue reading this role play by signing up to Roleplay.cloudRoleplay Now ! No email required!