Kirai Hit Dice 8/8 Arthur Hit Dice: 8/8 Prince: 8/6 Ciel: 8/8
Kirai 348 gp and (1/1 Flute Charge) Arthur 0gp Ciel: 168GP Rex: 0GP Party Fund: 62800GP
Ciel: 1 amulet
Arthur: Sentinel You have mastered techniques to take advantage of every drop in any enemy's guard, gaining the following benefits.
When you hit a creature with an opportunity attack, the creature's speed becomes 0 for the rest of the turn. Creatures provoke opportunity attacks from you even if they take the Disengage action before leaving your reach. When a creature makes an attack against a target other than you (and that target doesn't have this feat), you can use your reaction to make a melee weapon attack against the attacking creature.
Arthur Vagrant: Shield Master AC from shield is added to dex saving throws. Can use reaction to take half damage dex throws from spells like fireball and make them zero damage. Gain a bonus action to shove with shield. Shove can push them 5ft away or knock them prone. They contest you're athletics with either you're athletics or their acrobatics (Whatever is higher)
1: Hill Giant Sighting!: To the reader I beg of thee! This Hill Giant has destroyed two of my caravans! I wish to bring trade back to Glazing Wind but he always knows where I'm going to come in! I thought them to be dim witted! I know a job like this is dangerous others have died trying to take the foul beast down. Many have told me he is worth at least 100 gold. Sadly I can only offer 80 gold with the lack of trade in Glazing wind. Meet me at the front of the guards barracks, I can't leave this blasted town so I'll be there anytime there is daylight.
2: Jet brothers: Please! The highway is under constant harassment by the Jet brothers! I am always laughed off when I tell everyone two bandits destroy my caravans but.. It's true! I've barely escaped with my life! They fight.. Like some sort of demons! Please be careful but I need them gone! Meet me at the end of town, my house has a light red color with an old greyhound dog. The reward will be 24 gold pieces and I have a few potions and scrolls left behind from my late uncle.
3: Goblin Horde: Dear adventurer before you protest "Goblin's? Isn't the oldest of Cliche? One for the guards?" I tell you that may be the case with one or two.. But there are ten goblins! Many people tell me Goblins are too lowly a job for them to handle but... Like many other merchants I struggle to make ends meet. Come to Black Smith if you wish to take on this job! I can only offer 32 gold pieces for the job I'm afraid. But I may be willing to part with a weapon or two for a job well done!
Germuid: They worship the god of shadow Umbra a massive Shadow Wolf. The capital here is very Magitech and almost sci fi with floating carriages and advanced technology. High Elves and Eladrin rule the council here. Wood Elves don't like all the progress made as it's been at the cost of Isolation and nature. Germuid once fought with the other 4 nations while having a civil war among the Wood Elves. Now the kingdoms live in peace and the Wood Elves get plenty of forest and sanctuaries in Germuid but tensions are still high
Radiance: The capital here is very Europeon medieval fantasy the god/divine beast is the Holy Dragon "Dawn." Though Dawn has been missing for many years. Dawns light allowed Radiance to prosper. They were Germuid's main enemy in the great war before. They were the first to side with the Wood Elves. However nowadays they are the first to encourage peace with Germuid and try it's best to maintain peace. It's royalty are of Human Lineage and they have a Monarchy Paladin's and Clerics are respected here as well as Knights and Nobility.
Romalia: The Divine beast here is Fulgur a Mighty Kirin of lightning and massive too. This place has very Easter Culture a mix of Chinese/Japanese. Monk Monasteries, Shinobi,Samurai. It's government is kept more of a secret.
Tristain: The god/divine beast here is a Mighty Leviathan named Oceanus. This is an Island nation with a very Islander free spirit approach to the worship of water and their god. They are mostly an easygoing people and known for having plenty of Rangers and Druids. They live rather free spirited only going by the council of the elders with no strict goverment.
Alba: The Divine Beast/God here is a Phoenix that goes by Ignis. This place is full of hot deserts and bazaars the capital being the scorching jewel. Though the land is harsh it's capital is beautiful and like Germuid they like to study the Arcane arts. Alba has many ports and so Pirates like to come and go from these ports traveling from Tristain and Alba. Alba may have more crime than other places but even Citizens must learn to fight here to survive. They have a "Sultan" and a Council to help run things at the capital.
Radiance is the very center country
Romalia is to the east of Radiance and connected by land.
Alba requires a boat to get to from Radiance. (South)
Germuid to the North and connected by land
Tristain is to the west but is very far and is a Island continent so surrounded by water
Any land outside of the kingdom's is called "Outland" or "Forsaken Ground" without Divine protection people die out here everyday and it's incredibly dangerous. You've got liches and hydra's and adult dragons (Not Ancient however) so people steer clear of these lands. Those who do survive out there do so in packs.
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