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ShieldHero-     132d ago

Classes


https://roleplay.cloud/role_play_150182


Renaming INT to Arcane
ShieldHero-     132d ago

[center [h3 Races]]
Race Descriptions will be added upon later

[h3 Human]
[pic https://w7.pngwing.com/pngs/760/740/png-transparent-knights-templar-armour-wikia-anime-knight-thumbnail.png]

Racial Stats: +5 to every stat. (An extra plus 5 to any stat you choose)


Racial Ability: Ingenuity: Must choose from


Description: Humans are the most common race in Fyuria though they weren't always. They can vary in size anywhere from 4 to 8 ft tall! They vary greatly on skills and abilities as well. Humans weren't always the most common race but were the quickest to build many kingdoms. Many wars revolved around a greedy human that saw a difference in either race,wealth or power. Though many great heroes too were human themselves.

10 Percent off prices-


Increased dodge rate for one incoming attack per battle-
Extra 2/6 (Can increase to 6/6)

[h3 Ignited]
[pic https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/3ef18718-60d9-4d07-9c20-514f1a521ef3/ddx97n7-5425a495-1fb9-436c-94c6-e6697d2e2f6c.jpg?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcLzNlZjE4NzE4LTYwZDktNGQwNy05YzIwLTUxNGYxYTUyMWVmM1wvZGR4OTduNy01NDI1YTQ5NS0xZmI5LTQzNmMtOTRjNi1lNjY5N2QyZTJmNmMuanBnIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.8PXWKJiE5PWy4L_YtchKOB5YATmWtKHehs7K_0kUS5k]

A Dragon Like Race

Racial Stats: +10 SPD/ATK

Choose between 10+ HP or Arcane


Racial Ability: Deals 20% more fire damage. 
OR
The ability to consume one enemy spell per battle. (Restores AP OR MP) Negating the spell.

Racial Description: Ignited are a draconoid like race, possessing dragon-blood and certain knowledges passed down from generation to generation. Fiery and passionate these people are proud and mostly keep to themselves. If one does encounter one it is likely they are a guard or an adventurer. Equals parts fast and daring.

[h3 Seraphs]

[center [pic https://i.pinimg.com/550x/54/a1/31/54a1310de6f7eff442e7740e345aa17c.jpg]]

Though Angels have left Fyuria long ago they have behind Seraphs. When a Mortal and an Angel would conceive a child a Seraph would be born. Though sometimes... Two mortal parents would birth a Seraph. Much is unknown about Seraph's are they a gift from the gods? At one point in history people feared Seraphs. Why would the angels leave only to leave behind the Seraphs? Were they divine punishment? Some scholars say Angels never existed and that Seraphs were another enity entirely. Though much isn't known they are born with the ability to use at least some holy magic skilled in quick movements and casting.


Racial Stats: +10 SPD/Arcane

+10 AP OR +10 MP


Racial Ability:

Blessing: Heals an ally by 25% of their max HP can only be used once per battle. (Doesn't consume you're turn)
OR
Divine Shield: Swap Places with an ally allowing you to attempt to dodge or block the attack instead. Can only be used per battle.


[h3 Masons]
[pic https://64.media.tumblr.com/dd92319fac1e736fae7b7c985f155f3a/tumblr_pilwez0EFB1r9b77jo1_500.jpg]

Mason's were once human before, the legend speaks of a group of humans who abandoned Fyuria's Arcana. As punishment they were to never experience her loving grace again. Though Mason's can't wield magic they have adapted to rely on muscle and brawn. Evolving over the years to have a slightly different physical anatomy. The shortest a Mason could be was 5ft while the tallest one could be was 9ft! As well as having more durable bodies. Masons speak little of their heritage and mostly stick to living in the mountains. Though in recent years many have come out of hiding trying to make a name for themselves.

Racial Stats: +20HP

+10 ATK OR +10 DEF


Racial Ability:

Masons Power: Can stop one physical attack. Once per battle
OR
Mason's Determination: Heal's Self HP by 30% percent HP. (Doesn't consume turn)

[h3 Kin]
[pic https://i.pinimg.com/564x/04/a3/4f/04a34f88d4478076b25588fbcf471040.jpg]

[pic https://i.pinimg.com/564x/91/18/92/911892462873e0415b6b54f1581060dd.jpg]

Much was lost on the knowledge of Kin a bestial like race. Possessing human like traits some appear more human than others. It is said that Kin were blessed by the lunar god for their devotation. Given bestial like abilities, natural opposites to the Ignited who worship the dragon god of the sun. It was in fact due to that great war between the two that much knowledge was lost between Kin. They still worship the Lunar god proudly and are fiercely loyal to one another. In terms of appearance they can vary between bestial or more humanoid.

Racial Stats: +10AP/SPD

+10 ATK or +10HP

Racial Ability:

Canine's Roar: Strike fear into an opponent decreasing their attack by 30% until the end of their next turn. Can only be used once per battle doesn't consume you're turn.
OR
Feline Hunter: Striking at an opponent increases you're odds of striking by 1/6 can increase to 6/6 can add this effect to another skill/attack. Can only be used once per battle.
OR
Beastial Instincts: Instantly evade one kill shot ability regardless of skill or spell. However this skill pushes the body into overdrive to do so. Forcing the beast to skip their next turn. If they wish to bypass this they can take 80% of their MAX HP. To allow them to move when it is their move next. This move can knock you out if you lack the HP. Can only be used once per battle.


[h3 Riverrine]
[pic https://i.pinimg.com/originals/dd/b7/c7/ddb7c7889460466f6a659f86afb32244.jpg]

Riverrine are an aquatic race though once upon a time they had only been able to live in water. Though the species slowly evolved in order to hunt and find game on land. They change forms depending if they are in water or not. As of result to face the dangers of land their scales have hardened in order to defend themselves. For many years they were believed to be mermaids or sirens by many sailors and fishermen. Riverrine were the last of the races to be added on the "Sentience Clause" meaning the laws protect them as well as the others. Riverrine had always hunted in packs sticking together but since coming to land many have decided to hunt alone or even with other races. Riverrine normally worship the goddess of the Sea

Racial Stats: +10DEF/Arcane

+10 ATK OR Replace you're arcane bonus for +20 DEF.


Racial Ability: +20% Water Damage.
Or
Swimmers Marble: When attacking an opponent summon a pool of water around the two of you. Decreasing their SPD by 20% increasing you're own SPD by 20%. Can only be used once per battle. (Doesn't decrease the SPD of other Riverrine)

[h3 Passerine]

[pic https://i.pinimg.com/564x/95/d6/59/95d65978b7c7cf6e2d06492ee404f43a.jpg]

Passerine are a bird-like race, building towers and living on mountains higher than even any Mason would think of. They are an intelligent race quick to trade with the other races. Though they don't allow outsiders in their tribe. Passerine have strict guidelines and carefully laid politics despite worshipping the god of wind.

Racial Stats: +15SPD

+10ATK Or Extra +5SPD

Racial Ability:

Talon Storm: Using Talons instead of weapons you swing without you're weapon. Decreases ATK by 30% but increasing speed by 50%. Can only be used once per battle.
OR
Midair Evasion: If attacked by a melee attack increase chances to dodge by 3/6 can be raised to 6/6.


-Fyurians-

Fyurians, the natives of the planet Fyuria. The first race to come into Sentience. Also known as the "Elder Race." Fyurians are a lithe pointy eared folk. They have a strong connection to Fyuria's Arcana making them natural mages. The Fyurians were once a woodland and spirtual folk. Though as other races took their first steps the Fyurian council would be the first to greet them. Many people see the Fyurian elder as the head of the table of eight (the eight races.) Naturally leading the Fyurians to become more worldy with massive city and scholars uncovering the secrets of Arcana for modern advancements. Though in recent years Humans have matched the Fyurians ecomocially. However many Fyurians stayed behind in the forest believing the others have forsaken their patron. Perhaps they have forsaken them for none of the races no much of who their patron is. Leading the Fyurians to be a somewhat divided race.

Racial Stats:
+10 MP/Arcane

+10 To any other stat (Besides MP/Arcane)


Racial Ability:

Blood Magic: Can use HP instead of MP Casting a Spell. Consuming double the spells MP worth in HP. Increasing the spells power by 20%. Can only be used once per battle.
OR
Spirit Wave: Using this skips you're current turn. When next it's the Fyurian's turn they gain double Arcane and MP cost for every spell is halved for that turn. Can only be used per battle.
ShieldHero-     132d ago

[center [h3 Races]]
Race Descriptions will be added upon later


[h3 Human]
[pic https://w7.pngwing.com/pngs/760/740/png-transparent-knights-templar-armour-wikia-anime-knight-thumbnail.png]


Racial Stats: +5 to every stat. (An extra plus 5 to any stat you choose)

Racial Ability: Ingenuity: Must choose from

Description: Humans are the most common race in Fyuria though they weren't always. They can vary in size anywhere from 4 to 8 ft tall! They vary greatly in skills and abilities as well. Humans weren't always the most common race but were the quickest to build many kingdoms. Many wars revolved around a greedy human that saw a difference in either race, wealth, or power. Though many great heroes too were human themselves.


10 Percent off prices-

Increased dodge rate for one incoming attack per battle-
Extra 2/6 (Can increase to 6/6)


[h3 Ignited]
[pic https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/3ef18718-60d9-4d07-9c20-514f1a521ef3/ddx97n7-5425a495-1fb9-436c-94c6-e6697d2e2f6c.jpg?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcLzNlZjE4NzE4LTYwZDktNGQwNy05YzIwLTUxNGYxYTUyMWVmM1wvZGR4OTduNy01NDI1YTQ5NS0xZmI5LTQzNmMtOTRjNi1lNjY5N2QyZTJmNmMuanBnIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.8PXWKJiE5PWy4L_YtchKOB5YATmWtKHehs7K_0kUS5k]


A Dragon Like Race


Racial Stats: +10 SPD/ATK


Choose between 10+ HP or Arcane

Racial Ability: Deals 20% more fire damage. 
OR
The ability to consume one enemy spell per battle. (Restores AP OR MP) Negating the spell. 


Racial Description: Ignited are a Dragonoid like race, possessing dragon-blood and certain pieces of knowledge passed down from generation to generation. Fiery and passionate these people are proud and mostly keep to themselves. If one does encounter one it is likely they are a guard or an adventurer. Equals parts fast and daring.


[h3 Seraphs]


[center [pic https://i.pinimg.com/550x/54/a1/31/54a1310de6f7eff442e7740e345aa17c.jpg]]


Though Angels have left Fyuria long ago they have behind Seraphs. When a Mortal and an Angel would conceive a child a Seraph would be born. Though sometimes... Two mortal parents would birth a Seraph. Much is unknown about Seraph's are they a gift from the gods? At one point in history, people feared Seraphs. Why would the angels leave only to leave behind the Seraphs? Were they divine punishment? Some scholars say Angels never existed and that Seraphs were another entity entirely. Though much isn't known they are born with the ability to use at least some holy magic skilled in quick movements and casting.

Racial Stats: +10 SPD/Arcane


+10 AP OR +10 MP

Racial Ability:


Blessing: Heals an ally by 25% of their max HP can only be used once per battle. (Doesn't consume you're turn)
OR
Divine Shield: Swap Places with an ally allowing you to attempt to dodge or block the attack instead. Can only be used per battle.

[h3 Masons]
[pic https://64.media.tumblr.com/dd92319fac1e736fae7b7c985f155f3a/tumblr_pilwez0EFB1r9b77jo1_500.jpg]


Mason's were once human before, the legend speaks of a group of humans who abandoned Fyuria's Arcana. As punishment, they were to never experience her loving grace again. Though Mason's can't wield magic they have adapted to rely on muscle and brawn. Evolving over the years to have a slightly different physical anatomy. The shortest a Mason could be was 5ft while the tallest one could be was 9ft! As well as having more durable bodies. Masons speak little of their heritage and mostly stick to living in the mountains. Though in recent years many have come out of hiding trying to make a name for themselves.


Racial Stats: +20HP


+10 ATK OR +10 DEF

Racial Ability: 


Masons Power: Can stop one physical attack. Once per battle
OR
Mason's Determination: Heal's Self HP by 30% percent HP. (Doesn't consume turn)


[h3 Kin]
[pic https://i.pinimg.com/564x/04/a3/4f/04a34f88d4478076b25588fbcf471040.jpg]


[pic https://i.pinimg.com/564x/91/18/92/911892462873e0415b6b54f1581060dd.jpg]


Much was lost on the knowledge of Kin a bestial-like race. Possessing human-like traits some appear more human than others. It is said that the Kin was blessed by the lunar god for their devotion. Given bestial-like abilities, natural opposites to the Ignited who worship the dragon god of the sun. It was in fact due to that great war between the two that much knowledge was lost between Kin. They still worship the Lunar god proudly and are fiercely loyal to one another. In terms of appearance, they can vary between bestial or more humanoid.


Racial Stats: +10AP/SPD


+10 ATK or +10HP


Racial Ability:


Canine's Roar: Strike fear into an opponent decreasing their attack by 30% until the end of their next turn. Can only be used once per battle doesn't consume you're turn.
OR
Feline Hunter: Striking at an opponent increases you're odds of striking by 1/6 can increase to 6/6 and can add this effect to another skill/attack. Can only be used once per battle.
OR
Beastial Instincts: Instantly evade one kill shot ability regardless of skill or spell. However, this skill pushes the body into overdrive to do so. Forcing the beast to skip their next turn. If they wish to bypass this they can take 80% of their MAX HP. To allow them to move when it is their move next. This move can knock you out if you lack the HP. Can only be used once per battle. 

[h3 Riverrine]
[pic https://i.pinimg.com/originals/dd/b7/c7/ddb7c7889460466f6a659f86afb32244.jpg]


Riverine are an aquatic race though once upon a time they had only been able to live in water. Though the species slowly evolved in order to hunt and find game on land. They change forms depending on if they are in water or not. As of result to face the dangers of land their scales have hardened in order to defend themselves. For many years they were believed to be mermaids or sirens by many sailors and fishermen. Riverine was the last of the races to be added to the "Sentience Clause" meaning the laws protect them as well as the others. Riverine had always hunted in packs sticking together but since coming to land many have decided to hunt alone or even with other races. Riverine normally worship the goddess of the Sea


Racial Stats: +10DEF/Arcane


+10 ATK OR Replace you're arcane bonus for +20 DEF.

Racial Ability: +20% Water Damage.
Or
Swimmers Marble: When attacking an opponent summon a pool of water around the two of you. Decreasing their SPD by 20% increasing you're own SPD by 20%. Can only be used once per battle. (Doesn't decrease the SPD of other Riverine)


[h3 Passerine]


[pic https://i.pinimg.com/564x/95/d6/59/95d65978b7c7cf6e2d06492ee404f43a.jpg]


Passerine are a bird-like race, building towers and living on mountains higher than even any Mason would think of. They are an intelligent race quick to trade with the other races. Though they don't allow outsiders in their tribe. Passerine has strict guidelines and carefully laid politics despite worshipping the god of wind.


Racial Stats: +15SPD


+10ATK Or Extra +5SPD


Racial Ability:


Talon Storm: Using Talons instead of weapons you swing without your weapon. Decreases ATK by 30% but increases speed by 50%. Can only be used once per battle.
OR
Midair Evasion: If attacked by a melee attack increased chances to dodge by 3/6 can be raised to 6/6. 

[h3 Fyurians]


[pic https://w0.peakpx.com/wallpaper/27/621/HD-wallpaper-arisa-shadowverse-anime-anime-elf-anime-girl-elf-elves.jpg]


Fyurians, the natives of the planet Fyuria. The first race to come into Sentience. Also known as the "Elder Race." Fyurians are a lithe pointy-eared folk. They have a strong connection to Fyuria's Arcana making them natural mages. The Fyurians were once a woodland and spiritual folk. Though as other races took their first steps the Fyurian council would be the first to greet them. Many people see the Fyurian elder as the head of the table of eight (the eight races.) Naturally led the Fyurians to become more worldly with massive cities and scholars uncovering the secrets of Arcana for modern advancements. Though in recent years Humans have matched the Fyurians economically. However many Fyurians stayed behind in the forest believing the others have forsaken their patron. Perhaps they have forsaken them for none of the races no much of who their patron is. Leading the Fyurians to be a somewhat divided race.


Racial Stats:
+10 MP/Arcane


+10 To any other stat (Besides MP/Arcane)

Racial Ability:


Blood Magic: Can use HP instead of MP Casting a Spell. Consuming double the spells MP worth in HP. Increasing the spell power by 20%. Can only be used once per battle.
OR
Spirit Wave: Using this skips you're current turn. When next it's the Fyurian's turn they gain double Arcane and MP cost for every spell is halved for that turn. Can only be used per battle.

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