7 Days to Die - A Comprehensive Guide

By -Mirror-

This is a read only thread. This guide provides basic and important information on various things found throughout the world.



How Randomizing Works
*Spinners - Most things will be determined by a spinner. Weather, events, starter inventory, biome selection, starter skills and others will all be determined by a spinner.
*Dice Roll - Some things will be determined by a dice roll. Number of animal and zombie spawns, number of various items in an air drop, and other amount related things will be determined by a dice roll.
*Random Name Picker - A Name picker may be used in order to choose who gets the next event.


Main Resource Info
The resources listed below are area/biome specific resources. Basic details for each biome will be listed as well.

Desert Resources - Hottest temps. Sandstorms. Low water sources. Air quality dry.
*Oil Shale - An ore with the primary use of producing gas. Produces gasoline when smelted in a chemistry station. Can sometimes be found in the wasteland as well.
*Aloe - A plant used to create a mild healing ointment. Best for mild skin wounds.
*Yucca - A plant with an edible root when peeled and cooked. Can be used to create a juice that helps keep hydration high with less consumption.
*Cactus - A spiny plant that varies in size. Some provide a fruit known as prickly pear or cactus fruit which can be mashed into a juice to provide hydration. Some varieties of young cactus can be harvested and eaten as a source of food and hydration. The thorns of some varieties can be harvested to be used as needles.
*Sand - A type of fine grain, dry soil. Primarily used to create glass, concrete and concrete blocks, asphalt, and water filtration. Can also be found in the wasteland.

Burnt Forest Resources - Mild temps. Weather varied. Very low water sources. Air quality low.
*Coal - A source of fuel but primarily used to create high quality gunpowder when combined with Potassium Nitrate Powder.
*Charcoal - A fuel source as well as a source to creating low quality gunpowder when combined with Potassium Nitrate Powder. Harvested from burned trees and wood piles. Charcoal can be used as a grade water filter.

Frozen Plains/Snowy Mountains Resources - Cold to Very cold temps. Blizzards, snow, sleet. High water sources. Air quality normal to thin.
*Snow - A resource that can be gathered to create containers of contaminated water which can be boiled to create clean drinking water.
*Maple Sap - A sap collected from any maple tree that’s used to make syrup. Primarily used in cooking as a sugar substitute, to create nutri bars, or turned into candy. A tap and collector jar is required to harvest the sap.

Grasslands Resources - Moderate temps. Weather varied. Moderate water sources. Air quality normal.
*Loam - A type of soil that is rich in clay often. Primary use is to create clay, fertile soil in combination with ground rotten flesh and Potassium Nitrate Powder and low grade cement when mixed with straw and water. Can also be found in the Woodlands and burnt forest.
*Flowers and Herbs - Certain flowers and herbs can be used to create beneficial teas and balms for treating various illnesses, wounds, skin conditions and other ailments.
Woodland/Forest Resources
*Corn - A plant that can be used as a food source as well as used to create basic alcohol that can be used as an antiseptic. Found around abandoned farms.
*Tomatoes - A fruit that’s used as a food source. Often used in cooking. Found near farms, in garden beds or in green houses.
*Potatoes - A root vegetable that is versatile in many cooking recipes. Found often near farms but can be found occasionally in the wild in both grassland area and in the forest as well as in garden beds or green houses near houses. Can be turned into starch which is used as a thickening agent in cooking and other items.

Wasteland Resources - Hot temps. Weather varied. Low-moderate water sources. Air quality dry.
*Copper - A metal ore found primarily in abandoned mines and mine shafts. However, there can be copper deposits on the surface. Primarily used in making upgraded ammo, conductors and other electrical parts.
*Limestone - A rock that holds many uses. Often used in the making of concrete, turned into lime for various purposes such as soil conditioner and mortar, and other useful items. Often found in near surface deposits or in the walls of abandoned mines and mineshafts. May also be found in deposits in the desert and other areas.

Plains Resources - Moderate to hot temps. Weather varied. Moderate water sources. Air quality normal-dry.
*Cotton Plant - A plant that grows small tufts of fluff. Used to create cloth, bandages, thread and other items. Can be found in the grasslands as well. Seeds can be harvested and then planted to grow more.
*Wheat - A grain that is often used in cooking, baking and sometimes brewing. Used to create flour for bread and other food items requiring it. Often found growing in small to medium sized patches near water sources. Can also be found near farms in the grasslands. Can be planted in fertile soil to grow more.

Forest Resources - Mild-moderate temps. Weather varied. Moderate to high water sources. Air quality good.
*Mushroom - A species of fungus that is usually found growing from the ground on or around decaying vegetation or from the soil. Some varieties are poisonous. Edible varieties are used in cooking. Can be dried and rehydrated later.

General Resources(found everywhere)
*Potassium Nitrate Ore - An ore, though more often found in the desert and wasteland, that's multi use. Used for making gunpowder, explosives, fertilizer, fireworks and rocket propellent.
*Iron Ore - A metal ore that, when collected, can be melted down to create iron ingots which then can be used to create items requiring iron or smelted to create steel. More commonly found in the wasteland in abandoned mines and mine shafts.
*Lead Ore - A soft yet dense metal mainly used in crafting bullet heads for ammo. Once gathered, it can be melted down into ingots and then used to craft items such as ammo. More often found in the wasteland in abandoned mines and mine shafts.
*Tall Grass - A plant that grows most everywhere. Used to create various items as well as used as a starter for campfires.
*Bush - A plant that provides small twigs and leaves. Primarily used as a crafting material or kindling for fires. Mostly found in grasslands, forest and frozen plains.
*Dead Bush/Tumbleweed - A dead, dry version of the bush. Provides only twigs. Used as kindling. Found primarily in the desert and wasteland.
*Stone/Rocks - Found in every area. Used for creating many things such as tools, campfires, and other items in certain stations such as concrete powder.
*Trees - Varieties vary from area to area. Trees provide a source of fuel as well as crafting material. Some varieties may provide some food via edible fruits and nuts. More commonly found in the forest area.
*Animal Fat - A resource found by harvesting a variety of animals and zombie animals. Can also be found in zombies as well. Fat used by rendering it into an oil for oil lamps and used as a fuel source for torches among other uses.
*Bones - Bones are often harvested from animals, zombie animals and zombies. Bones can be rendered down to create glue. Bones from normal animals can be used to create broths for cooking. They can also be used to create items such as knives.
*Plastics - A material often used in crafting. Primarily used in creating containers as well as ammo such as shotgun shell casings when melted down. Found anywhere where there is garbage. May also be collected from larger objects that have plastic parts.
*Scrap Metal - A simple form of metal that has no use on it’s own. Can come in any type of metal. Primarily used to melt down into ingots then used to craft items. Can be found anywhere.
*Cloth - A fabric weaved from various types of materials such as polyester, cotton and rayon. Often found as clothing, upholstery, and other various household items. Can also be found as upholstery in broken down vehicles. Scrap into strips to use in various recipes such as bandages, torches, molotov cocktails when combined with grain alcohol and other items. Can be found anywhere often in garbage, storage containers in houses, warehouses and stores. Can be found as full pieces of wearable clothing which can be scrapped or used.
*Gasoline - A source of fuel for vehicles and items requiring gas to run. May also be used in certain explosives. Can be found in broken down cars, some barrels and tanks. Can also be found in fuel pumps at gas stations. Can be found in any area.
*Electrical & Mechanical Parts - Various parts used to create various items that run on a power source. Usually found in broken down vehicles, machines, equipment and other broken down technology. Can be found in any area.
*Springs, Pipes and Wires - Items often used in various crafted items. Can be found in most buildings, vehicles, garbage and as scrap. Can be found in any area.

Infection
Infection occurs when a zombie causes an open wound. Each zombie type has a different chance of causing infection. Then infection is basically an aggressive flesh eating disease that starts off slow and gradually becomes more aggressive over time if left untreated. It will eventually cause death. It can be treated with medications such as antibiotics and herbal antibiotics and topical herbal teas.


Healing/Recovery Items
*Bandage - Crafted using cloth, cotton and a healing balm such as aloe. Reduces bleeding in minor wounds and aids in healing. Prevents infection.
*Marigold Tea - A tea made from the Marigold flower and clean water. Used to alleviate mild stomach cramps, pain from ulcers, nausea, mild headaches, and aids in digestion. Can be used as a compress to relieve mild swelling and pain.
*Herbal Tea - Benefits vary depending on the mix of herbs used. Some teas are meant to be used topically.
*Yucca Juice - A semi-thick juice made from the peeled and cooked root of the yucca plant mixed with water. It’s a hydrating drink so less is needed to keep hydrated. Add cactus pear juice for flavor.
* Soap - Crafted by mixing rendered fat with lye. Lye is obtained by boiling the ashes from a hardwood fire in water for about 30 minutes. Afterwards, the lye water is skimmed from the top and mixed with the rendered fat carefully till thoroughly mixed then poured into a mold to cool and set. Soap is useful for cleaning clothing and skin.
*Medicine - These items can be found throughout the land. Medications of interest include antibiotics, painkillers, steroids and herbal treatments. Herbal treatments can include antibiotics, painkillers, anti-nausea, and others. While herbal medications are less effective, they are less harsh on the body.

Wild Food Sources
*Fish - Gathered from water sources such as large ponds and rivers. Must be cooked. Can be smoked or dried to preserve for longer. Can be used as a cooking ingredient.
*Wild Carrots - A root vegetable often used as a recipe ingredient. Can be eaten raw after being cleaned and peeled or cooked. Can be found in the forest and grassland area.
*Berries - Various berries can be found everywhere but the desert, wasteland and burnt forest. Some are poisonous and used to create poison tipped ammo. Some have a narcotic effect and can be used to create low grade pain relievers or concentrated to create knock-out darts. Normal berries are primarily used in cooking.
*Honey - Gathered from beehives. Honey is an easy to find sugar alternative that can be eaten without being processed. Beehives are primarily found in trees located in the forest and grasslands. They may also be found in the walls of buildings such as houses, unattached garages and sheds. They may also be found in abandoned vehicles. A bee suit can be crafted using cloth and wire mesh or by wearing padded armor. Gather the hive using a knife and collect in a bucket.

Airdrop Details
Airdrops will contain a randomized number of items. Items include food and drinkables, weapons and ammo boxes, tools, armor, medical supplies, and resources. Other items may include a GPS device or marked maps to use with the device to locate special hidden items such as special loot boxes and working vehicles. Items included will be determined by a spinner and the number of certain items such as food and ammo boxes will be determined by a dice roll.


Zombie Types
*Spewer - A heavyset zombie that spits toxic, acidic vomit at it's target with a tendency to burst often found in desert areas. Infection chance high.
*Nurse - A slow female zombie often found near hospitals and clinics. Infection chance low.
*Normal Female - Faster than average zombies found in any area. Infection chance low.
*Stripper Female - Slower than average zombies found in any area. Infection chance moderate.
*Big Bertha - Slow zombie that had a slight tendency to burst often found in houses. Infection chance Moderate.
*Normal Male - Standard zombie found in any area. Infection chance moderate.
*Spazztic Male - Faster than average with erratic movements found in any area. Can come in other zombie types. Infection chance moderate.
*Spider Male - Fast zombie that jumps and crawls low to the ground often found around buildings or structures. Tends to be harder to hit. Infection chance low.
*The Blob - Slow zombie that has a high tendency to burst found in any area. Infection chance high.
*Crawler - A very slow decayed zombie that's just the head and torso often found in grassy areas. Infection chance high.
*Biker - A large zombie that hits harder than most others often found near structures with cars. Infection chance moderate.
*Hazmat - A zombie in a hazmat suit often found near hospitals, clinics or areas of high toxicity. Infection chance moderate.
*Worker - A strong zombie equipped with some gear making them harder to kill often found in stores, warehouses and abandoned construction sites. Infection chance moderate.
*Frozen Lumberjack - A large and strong zombie often found in the frozen/snowy areas. Can sometimes be found wielding a rust or broken ax. Infection chance low.
*Sizzler - A slow zombie that has been burned and can burn the target if touched found mostly in the burned area. Infection chance moderate.
*Beergut - A slower than average zombie that's larger than average that's harder to kill found in any area. Infection chance low-moderate.
*Child/Mini - Very fast small zombie that leaps and jumps found in any area. Infection chance low-moderate.
*Lumberjack - A large and strong zombie mainly found in densely wooded areas. Can sometimes be found wielding a rusty or broken ax. Infection chance low.
*Miner - A zombie equipped with gear such as a hardhat with lamp, protective vests and often carries a weapon such as broken or rusted pickaxes, rusted sledgehammers or broken or rusted shovels that can be looted. Found only in abandoned mines and mine shafts. Infection chance moderate.
*Military - A very armored zombie that's hard to kill and hits hard as well. May be good to loot from. Infection chance moderate-high.
*Hounds - Various canine zombies that are often found in groups found in any area. Can be harvested for rotten flesh, bones and fat. Infection chance moderate-high.
*Decayed - A zombie that’s highly decayed. Wounds caused by this zombie have a high chance of becoming infected. Infection chance high.
*Vulture - Zombified birds found in any area though more common in the desert. Can be harvested for rotten flesh and feathers. Infection chance low.
*ZomBear - A bear that has been zombified. Found in any area except desert and wasteland. Can be harvested for bones, rotten flesh and fat. Infection chance low.
*ZomCat - A variety of house cats and cougars that have been zombified. House cats are primarily found around structures such as houses, farms and warehouses. Cougars are primarily found in the forest and snowy mountains/frozen plains. House cats can be harvested for rotten flesh and fat. Cougars can be harvested for bones, rotten flesh and fat. Infection chance low.


Harvestable Animals
*Bear - Strongest of the animals found in any area accept desert. Harvest for raw meat, hide, bones, and fat.
*Wolf - Found in grassy and wooded areas. Harvest for raw meat, hide, bones and fat.
*Coyote - Found only in the desert and wasteland. Harvest for raw meat, hide, bones and fat.
*Rabbits - Found in any area. Harvest for raw rabbit and hide. This animal can be captured to be farmed.
*Hogs - Found in any area. Harvest for raw pork, hide, bones and fat.
*Deer - Found only in wooded and grassy areas. Harvest for raw venison, hide, bones and fat.
*Snakes - Found only in the desert. Harvest for raw meat and snakeskin.
*Chickens - Found mostly in grassy and wooded areas. Harvest for raw chicken and feathers. This animal can be captured to be farmed.
*Cougar - Found mostly in the forest and snowy mountain/frozen plains. Can be harvested for rat meat, hide, bones, and fat.
*Bison - A large bovine animal that roams mostly in the plains and travels in herds. Can be harvested for raw meat, hide, bones, and fat.
*Goat - A small hooved animal that’s hardy and travels in herds. Can be harvested for raw meat, hide, bones and fat. Can also be captured and farmed for milk.
Video Chat
Kumospace [Everyone]
Gather.town [Everyone]

Reply

You don't have permission to post in this thread.

Pages

Continue reading this role play by signing up to Roleplay.cloud
Roleplay Now ! No email required!