Dante's Purgatory

By TheBearWhoMauls

Do not copy or steal without TheBearWhoMauls Permission.

Forum: A group role play.

Time era and frequency: Post-apocalyptic steampunk (19th century inspired retro futuristic after catastrophic event).

Genres categories: Main: Young adult fiction, war, post-apocalyptic, steampunk, supernatural horror. Sub: comedy, romance, drama, action, mystery, and thriller.

P R E V E I W:

Theme music.

Scampering down the narrow staircase, the princess found herself trapped as a shadowy figure clouded in front of her. Terrified for her life, she spun around as quickly as possible. As her long pink gown turned with her body, the princess's curls followed with her in motion. In mid air her golden hair kissed with honey fell to her back once more. Bouncing when coming to a stop; she gasped at the sight of another. The one who had been chasing her through the castle startled her as he placed his hands onto her highness shoulders. “It’s not very lady like to run.” The man said, speaking humbly to the girl in an england accent. Stumbling out of fear. The princess tripped down the stairwells. Falling backwards into the mist as she tried to grasp the railing beside her. Desperately reaching for safety as she tried to regain her footing. As the princess failed to do so within the moment. She fell to her own doom. Caught in the arms of the one who vaporized before her...

Faceing a maiden cloaked in crimson with a ghastly face. The princess screamed. In turmoil, her eyes were fixated on the beautiful corpse that she couldn’t lose sight of as the women's hold grew stronger against her. Crying at the empty eye sockets that stared back at her much like a cat in silts; she muted her commotion. Covering her mouth, she watched as the amber eyes laughed back at her.



(family b) was overthrown by (family a).

(family a) who seized power made an example of the rightful rulers. From publicly humiliating the (family b) bloodline to executing their heads one by one in the Coup d'état. The up roar of war merely wiped out the whole family line. Some were perhaps lucky enough to escape the grasp of the rebellion as too few bodies of the rightful rulers were unaccounted for in the end.

After the announcement of those who were presumed to be dead with their burial ceremonies; many persistent rumors circulated through the older and newer generations alike stating that the (family b) household had survived. With an idea in the air that members under the rightful rule were still living to this day from the revolution gave the new rulers authority to exploit any with association and knowledge to the (family b). As to this suggesting another possible rebelion. If members of (family b) were alive...

-Surely, they were planning on taking vengeances or were just threats of the followers beginning to rise up in formation against (family a) as means to conqueror them. With a conclusion like that in mind, (family a) declared martial law. Granting a bounty to the heads of those who aided surviving heirlines with (family b) to company their colleagues to the underworld.

With another insurgent on the rise; (family a) send their kin away to a secluded location. Each passing day by the people of the empire; the whereabouts of the royal families grew to be unknown with the identities who lived within the household. Making the faces of royalty unrecognizable to this day...






Googles: Basically tactical goggles used for keeping track or tracing enemies that move beyond the rates of cheetahs. In which user’s must activate the goggles in order to lock onto their target's heat signatures. Not only that, the goggles can be used for nighttime operations by switching the lens of the glasses.

Gun Blade: Is a firearm equipped with a full felge sword that extends from without the end of barrel at the top or bottom. In some rare cases, some wielders carry two separate blades along the top and bottom. Doubling their blades for more opportunities to present themselves when needed. But, with the extra weight gain comes a lot slower pace. Due to this, it’s often normal those over succeeding their limits are rig users or more so the suppliers of their squadron. Standard issue is one sword.

Despite that,

With the attachment on the firearm as such- when the appropriate occasion arises; one individual is fully capable of pulling the bayonet apart or launching the blades as a projectile towards incoming enemies with the second and third trigger amongst the framework of the firearm. Allowing the simple bayonet to turn into dual longswords during the times of close quarter combat and low ammunition on the battlefield as a handy back up plan.



1-In any fight you must take damage. This may be a scratch, gash, fracture or broken bones, or even perhaps a loss of limb or organ.

2-All damage dealt to a character is decided by the owner of how serious their wounds are.

3-You are not limited to how many times you can attack another role player.

4-You must show your character is exhausted from fighting. Especially during drawn out fights. You may show this based on how many move points you have left.

5-Move points are the total number of flee’s, blocks, critical damage your character has. Every role player has a total of 10 points for each individual character they have.

6-You are guaranteed to block three (3) times during a fight. It is advised that one saves these blocks for critical damage.

7-You are allowed to do critical damage four (4) times that is guaranteed. Meaning your character hit the enemy role player at full strength causing a great deal of damage to them. This damage should be life threatening, unless both parties have agreed upon certain terms about the situation. However, if the opponent still has a block. They may use it to block your critical damage. Thus, stopping your critical damage all together.

8-You have three (3) chances to run from your opponent. Flees can only be stopped if your opponent has moves available. Meaning if they have any blocks, critical damage, or flees up; they may use those in place to stop a flea.

9-All flees, blocks, and critical damage should be underlined to make it clear for other role players when using a movement point.

10-You cannot fight more than three (3) people and win the fight by yourself against other role players. Meaning if you're fighting five (5) role players you must lose the fight at the end. This rule is excluded from none role player characters and when all role players included in the scenario have all agreed upon your win condition.

11-At the beginning and end of a fight; role players must underline to inform others as a way to clarify the situation.

12. Move points can be changed for more attacks, blocks, and flee’s. Example: a role player exchanged her flee points for three (3) extra attacks. Giving her no more flee’s since the average flee points were three (3). The role player had used all of her flee points in order to attack. Meaning she could not leave combat until both parties ran out of move points or agreed upon ending the fight together. With that being said, it is advised new role players unfamiliar with this system should avoid exchanging move points. As this can cause serious damage if done incorrectly.

They should stick with the standard array three (3) flee’s, three (3) blocks, and four (4) attacks.

13. When ambushed or caught off guard in the beginning of a fight, all user’s must act as they didn’t expect to be attack. Guaranteeing the first hit to land even if the defender has a block. Only exception is when both parties agree to the defender to be able to dodge or block the attack.



Theme Song:

General Characteristics:






Waring! Be careful what you choose and say under this category. As your statement will play out in the role play.

Two Truths and a Lie: (Just as it says! State two truths and a lie here. You can put more if you want!)

Odd Habits: (Name three things your character does that makes them stand out from the rest of the coward and describe how it affects them and the people around them. These can be publicly known or not. Whichever you prefer.)

To Do List: (Please write down three things you wish to do within the role play. These may be events or relationship development here with other characters. This section is meant to explore your character’s journey and bring out collaborations with others as a means of suggestions/ideas for role playing. This section is not limited. Though, anyone who doesn't recommend anything will be denied from the thread. As this shows you aren’t helping make progress within the role play.)

Character Interview: (Answer the following questions as your character would say and have done or do. Please note you don’t have to answer all of these questions.)

What would be on the gag reel of your life?, What’s a body part that you wouldn’t mind losing?, What is the dumbest way you’ve been injured?, What are the best and worst purchases you’ve ever made?, If you had to change your name, what would your new name be, and why would you choose that name?, What are some things that sound like compliments but are actually insults?, What is the craziest thing one of your teachers has done?, When did you screw everything up, but no one ever found out it was you?, If you could know the absolute and total truth to one question, what question would you ask?, What’s something your brain tries to make you do and you have to will yourself not to do it?, What ridiculous thing has someone tricked you into doing or believing?, Pick one fictional character that you love and one would hate to meet in real life?, Where is the worst smelling place you’ve been?, If you were rescuing people from a burning building and you had to leave one person behind from this room, who would it be?, If you were allowed to marry more than one person, would you? Who would you choose to marry out?, What is your biggest pet peeve?, What does your dream boy or girl look like?, Who is one person you pretend to like, but actually don’t?, How far would you go to land the guy or girl of your dreams?, Would you choose to save 100 people without anyone knowing about it or not save them but have everyone praise you for it?, What is your biggest fear?, Who do you think is the worst dressed person in this room?, Of the people in this room, who do you want to trade lives with?, Who is the sexiest person in this room?, Who in this room would be the worst person to date? Why, Have you ever been caught checking someone out and by who?, Have you ever waved at someone thinking they saw you when really they didn't? And, who was it? What did you do when you realized it?, Do you write in a diary?, Have you ever got caught doing something you shouldn’t?, Have you ever pretended to be sick to get out of something? If so, what was it?, Tell us about a time you embarrassed yourself in front of a crush., What is the most unprofessional thing you have done?, What do you like more, being a leader or a follower?, What Is The Silliest Thing You Have Heard People Say About You?, Would you rather save 100 strangers or save your best friend and lover? If you choose to save 100 strangers your best friend and lover will die. But, if you choose to save your best friend and lover- 100 strangers die.


C H A R A C T E R ' S

Name: Amelia Odette, Jr the 22th.

Alias: Witch.


Gender: Female.

Occupation: Before joining the military as hopes for her new invention (rigs), she worked under a small time doctor while caring for her grandmother.

Background: There are many rumors saying that Amelia Odette grew up from outside the human cities. This part was true. However, through association with a Baba Yaga made Odette a witch of some sort, due to being raised by such a creature. Although, those were merely stories made up by folks who watched from a far and never bothered with the whole story when asking a small child why she traveled back and forth through the town with a scientist. The whole situation later to come to find out was a misunderstanding between the little girl and the religious people from the churches.

The reality was Amelia was living with her grandma who was walking on crutches from the surgery that removed her legs. During that time period, Amelia was under the apprenticeship of a local doctor. In which was sharing and collaborating ideas on prosthetics with the young child who was desperately wanting her grandmother to get better. With the need to help the edlerly, Amelia Odette was the understudy of the doctor who operated on her grandma and soon became the inventor of rigs.

Name: Monique.

Alias: Annalise, Anna, Lisa, and Monica.


Gender: Female.

Occupation: Previously was a pauper who was enslaved to a shopkeeper as a seamstress for life. Breaking that deal earlier than expected, Monique met with the head of the royal guard during her side job as a busker. Upon catching the attention of the soldier with her music, she was offered a job, training, and payment out front for her uncanny resemblance to the royal highness. Accepting the deal relieved Monique from her duties as a seamstress for the training of a political decoy. She now works as a trainee soldier, who would later become the decoy princess when the scenario rose.

Background: Monique grew up in a life of poverty with her abusive, alcoholic father. In which her mother and siblings fled from during a rainy night to the outer world as an escape route from the madman (Monique’s dad) who opened fire on his own family. In the attempts of running away; her older brother’s left her behind in the household, due to her noisy nature as a toddler. Unaware of their plans, little Monica had alarmed their drunken father that her siblings were sneaking out again after dark.

That night in april, Monique watched her father be arrested for domestic violence and vandalism against the local owner of a dress emporium who aided her bloodline in both loans and their freedom. Taken in after the brutality of her parents, Monique found herself working as a seamstress for the noble who helped her siblings run away. Only later on to find out, she was in the hands of the shopkeeper to clear the debt from her mother and father... Unable to care for their own children that they loved to death, Monique’s mother and father often borrow a lot of money from their neighbor to support their sons and daughters without ever repaying the tailor.

As a result, this led to the family feud in the end. Leaving poor Monique all alone to suffer the consequences that her parents left her with. That being- A nasty noble woman who worked Monique relentlessly. Whom in which turned out to be the biological mother of her older siblings. ...Well, half siblings. The facts were the tailor was paying for the safety of her own kin. While Monique’s father and mother took advantage of the tailor’s heart for their own families selfish needs. Explaining the antagonizing actions she took against Monique.

For the longest time, Monique was trapped by her brother’s mom.
Video Chat
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