Death Prevails.
Current Members:
Known Name: James Meakins
Age: Early-thirties
Height: 6' 3"
Misc Features: Blue eyes, blond hair, slim physique
Current Attire: Steel capped boots, jeans, thick jacket, backpack
Known Injuries: Injured knee, bruised torso, bruised jaw
Current Inventory: M4 Carbine w/ 4x optical scope, forward handgrip and sound suppressor kit - 2x full magazines - 1 w/ 8 bullets, 6" knife, flashlight w/ red filter (broken). Backpack: first aid kit, misc fiction book, notepad & pen, map of the city, sewing kit, 1 litre of water, fire striker, crowbar, 6' nylon rope, 2 fiber bars, 2 road flares, 2 parachute flares.
'Location Unknown' Members:
MISSING
Known Name: Christopher Djamoski
Age: Roughly mid forties
Height: 6' 2"
Misc Features: Brown hair pulled into bun at the nape, full beard, unwavering cobalt eyes. Noticeable burns along side of neck and scar on top lip.
Current Attire: Jeans, multilayered shirts, aviator jacket, backpack
Known Injuries: Previous war injury to his spine makes certain tasks near impossible, bullet wound in leg (bullet removed).
Current Inventory: SA-80 + 39 bullets. Flashlight. An a battery. Mirror. 3 cans of food. One bottle of water. Combat knife. Eleven assorted magazines. Zippo. Firecrackers.
MISSING
Known Name: Arvo
Age: Late-twenties
Height: 6' 1"
Misc Features: Green eyes, black straggly hair, unkempt beard, slim physique
Current Attire: Boots, jeans, sweater
Known Injuries: Multiple self-inflicted cuts along the right arm (only scars now), three Stalker inflicted cuts along the right arm (bandaged), severely cut left hand (bandaged)
Current Inventory: Glock G43 - empty, 6" knife, half-a-roll of bandages, map of the city, nearly empty wallet, flashlight (working), sewing kit. Backpack (still in theatre): three tins of assorted food, 2 litres of water. Duffel bag (still in theatre): several pieces of clothing, sleeping bag, fire striker, medical kit, torch with batteries
MISSING
Known Name: Juno
Age: Late teens
Height: 4' 11"
Misc Features: Light Brown eyes, dark kinky hair fashioned into a French braid, beauty mark below left eye
Current Attire: Boots, jeans, Parker, Backpack
Known Injuries: Healing brandmark, clipped ear (mended)
Current Inventory: Remington Hunting Knife, Notebook, Wallet-sized vanity mirror, .45 Colt + 6 bullets. One bottle of water, 3 cans of food. A pair of scissors, glue, 3 feet of tapestry. 1.3 fluid ounces of concentrated multipurpose cleaner. Video camera. Makeshift hook [rebar + tapestry].
Currently Known Zombie Types:
Name(s): Roamer, zombie, biters, lurkers.
Average Speed: 2-3 MPH/3-5 KPH.
Stamina: Low.
Intelligence: Low.
Misc Info: These are you're bread and butter undead. They are slow, shuffling, decaying pieces of meat who alone are no great concern to an aware person. However they tend to migrate in herds and attack en masse. Be wary of all buildings, vehicles and generally anywhere; these have a habit of being anywhere and everywhere.
Name(s): Sprinter.
Average Speed: 8-10 MPH/13-16 KPH.
Stamina: Average.
Intelligence: Low.
Misc Info: Fresher and more acrobatic as a result. When people first turn, they are likely to be akin to these more able undead. Speed is their only main difference to the previous category, so if there is a herd do keep in mind that some will move much faster than their shuffling brethren.
Name(s): Stalkers.
Average Speed: 6-8 MPH/9-13 KPH
Stamina: High.
Intelligence: High.
Misc Info: As yet, these are the most persistent and aggressive undead to come across. They have an inert ability to seek out food and their heightened sound and smell make up for a below average sight. If you are being hunted by one, take it out quickly. Although they travel alone often, a few of these chasing you and you are in a very large amount of trouble. They are highly mutated infected, with clawed hands and a thicker skull. As present, killing one without a firearm is unheard of.
Name(s): Wheezers.
Average Speed: 2-3 MPH/3-5 KPH
Stamina: Low.
Intelligence: Average.
Misc Info: They gain their name from the nerve-gas like emission caused by an over-active stomach. Whilst it's speed is so low, it cripples it's prey - the living - by expelling a gas similar in fashion to nerve-gas. Thus gas causes nerve spasms, dizziness, headaches, shortness of breaths whilst it also permeates clothing, meaning you should strip off to some fresh clothes if you encounter one - or at least wash them. With such a weapon at hand, it's also advisable not to shoot one in the stomach. Though not tested, theoretically it could explode.
Name(s): Siafu.
Average Speed: 7-8 MPH/11-13 KPH.
Stamina: Average.
Intelligence: Average.
Misc Info: Always found in groups of eight or more,
'Siafu' - given from the African driver ant known for its large colonies - is the name given to a throng of children once they have turned. Known for more athletic, jinking movement given their young and sprightly age, they are considered by some to be shy and withdrawn. Some people say they use this child-like hiding to draw in prey who believe they are approaching innocent lost children. Overpowering by pure numbers, they do have small sharp talons and their skin can be caustic at times. The visible perforated hernia is the only assumed weakpoint.
Name(s): Loggers/Flotsam.
Average Speed: 6-8 MPH/9-13 KPH.
Stamina: Average.
Intelligence: High.
Misc Info: Typically dwellers of the sewers - where they earned their unfortunate name of loggers - these hive-mind-esque infected are known for their incredible fits of rage and being possessive of the territory they inhabit. Typically seen in groups no bigger than five, they aren't seen during the day though it is not known if they spend it in some kind of hibernation or simply retreat to the dark shadows beneath the city. They sense of smell and knowledge of orientation make up for a lake of sight - make sure you bring some caustic materials with you to distract them. A good dismemberment can't hurt either.
Name(s): Streps/Necros.
Average Speed: 2-3 MPH/3-5 KPH.
Stamina: High.
Intelligence: Above-Average.
Misc Info: Due to a high rate of decay, streps are one of the more fatality inducing undead - even if they don't move at a particularly quick speed like sprinters or have long claws like a stalker. A word of care; Do. Not. Touch. Them. Given their advanced state of decay, contact with these hellish ghouls exposes the victim to skin-eating bacteria which bolsters a typical fatality rate from 30/40% up to 50/60%. Thankfully they are not you're typical urban-dweller, preferring wooded areas, grassland or subterranean terrain with the loggers. Should you encounter one then do take note of the soft plate in their chest.
Name(s): Tumblers/Arachnids/Gears.
Average Speed: 7-8 MPH/11-13 KPH.
Stamina: Low.
Intelligence: Low.
Misc Info: A rather terrifying if strange infected, tumblers are named after the tumbling spider which cartwheels to get away from predators. Although this creature doesn't perform acrobatics with a neat dismount at the end, it is very fast. It's limbs are barely connected to it's body, and through an unknown but assumed chain of brain chemistry, it manages to fling it's appendages in the direction it wishes to move, the bones grinding and clicking like gears as it throws itself at it's prey in a short but quick burst of energy. It should be noted that if you can put enough obstacles or distance between you and it, then you will escape as it's attack requires so much energy it cannot be kept up for long. Be hesitant - it often lies dormant in buildings where it could be mistaken for just another body.
History:
Chapter 1 - Loneliness
- Arvo meets Juno and Christopher outside a cafe, convinces them not to kill him in exchange for leading them back to his home, which he shares with four others, on the deal that they split whatever supplies they find evenly, upon arrival, all of Arvo's group is found dead, one remains a living roamer, killed by Juno, some supplies are found [several cans, bottles of water]
- The store is attacked by a herd of roamers and the group takes refuge in the reading room, Christopher helps them to escape, Arvo retrieved a duffel bag of misc supplies and informs the duo of a secondary base located in the near movie theatre, Juno and Christopher join Arvo at the theatre and Arvo leaves to reapply bandages whilst the duo sleep a few hours before the theatre is invaded by a patrol group of known bandits
- In attempting to escape this group, Arvo and Juno are discovered and fight two of the group, Arvo kills one after a brief struggle by gunshot to the head and steals his gun, Juno injures a man with a shot in the shoulder named Riot, as yet unknown link to her past, both escape but it is unknown if Christopher did
- Arvo and Juno leave the theatre and make their way to a crashed plane in town, taking refuge in the cockpit as ordered by Christopher who's situation is unknown
- Juno and Arvo wait in the downed plane for Christopher to arrive, sleeping through several days as they wait for him, Arvo reveals he had a wife and son who died to military bombing in the early days of the outbreak and Juno reveals how she was kept as a prisoner in a camp - the same one thats houses Riot and fellow bandits
- Whilst they are about to leave, having decided to make for the nearby dam as a means of safety and prosperity, Juno and Arvo are attacked by a Stalker which injures Arvo and knocks out Juno, though is paralysed when Arvo cuts it's spinal cord
- Arvo is cut during the fight with the Stalker, his right arm heavily cut open, though he manages to carry Juno to a Church where they spend the night, Arvo locking her in a room as it is unsure if he is infected, Christopher is revealed to have survived the attack at the theatre with a bullet wound
- Whilst the duo rest a day away, Arvo loses his temper repeatedly and makes a sexual advance at Juno though it leads to nothing
- Juno & Arvo continue in a tense semi-friendship which is put to the test when a stranger arrives at the Church begging to be let in for safety, Juno dislikes how Arvo seemingly distrusts her
- The stranger is somewhat interrogated by Juno and is revealed to be bitten and also a member of Joaquin's group, he is subdued by Arvo in the bell tower so that they can concoct a plan for what to do though Arvo hopes to just let him turn into an infected
- Juno leads Arvo into the basement where there is a cistern, it is found locked but a crowbar is found in the room at the end of the hallway, inside however are roughly seventy bodies and the Deacon
- Arvo, perhaps recklessly, creates a noise which alerts the infected, only ten of the seventy inside are shown to be undead, and whilst sharing the task of killing them with Juno, the Deacon rises up revealing himself to be a Wheezer
- Both Juno and Arvo are affected by the Deacon's nerve-gas, though Arvo does manage to drag Juno to safety in the hallway and block the Deacon in the room by baring the door, though he passes out shortly after
- Though initially safe, the Deacon breaks free of the prayer room and at length combusts in an impressive explosion which brings down several walls on him - Juno dragging the unconscious Arvo into the cistern to shield them
- Waking up at length, Arvo goes to retrieve their possessions whilst Juno fixes the pump, however she attempts to drown herself in one of the pools
- Arvo returns and resuscitates Juno, bringing her back from dying, only after having spoken to the scout previously captured and locked in the bell tower
- Once the pump is on, the duo move to the shower room where Arvo cuts his hair and beard before showering, Juno joining him in a stall several down from his
- Arvo professes to having feelings for Juno though she discovers his wound is worse and he reveals that the cut is akin to a bite and he has a day or so to live
- Juno resolves to learn more about the infection from the scout in the bell tower, learning as much as she can about him before finally killing him out of mercy
- With his life forfeit, death imminent, Juno lays with Arvo to bring him some comfort, however the short lived peace is broken as Joaquin breaks into the Church with his men
- Having hunted down Juno and Arvo, the former lights the church ablaze and makes her way to the back garden, vaulting over the wall as the Church explodes and Juno falls into a dumpster, fate unknown..
End of Chapter 1
Chapter 2 - Monster
- Christopher is alive and has managed to escape to the outskirts of the town, taking refuge in a small rustic shack whilst he rests
- James is a scout for Joaquin and has been clearing a few small apartment blocks build near to one of the main town exits roads
- Seeing a girl out in the cold of the night, Christopher takes pity and brings her into the shack, helping to feed her and allowing her to rest as he keeps guard
- James manages to escape a herd of zombies, injuring his knee dropping from a rooftop to another, though manages to hobble his way towards Joaquins base
- However when rain starts to lash down he is forced to seek shelter and unfortunately chooses where Christopher and his guest stay, where he is taken by surprise and knocked unconscious
- Tied to a chair, James awakens to see a man before him, holding his belongings as he interrogates him for information on Juno, having learned James works for Joaquin
- After some talk, James reveals to Christopher who his guest is, Samantha, a former 'girl' of Riot who fled after killing one of his other whores in jealousy
- Ambushed by streps, Christopher makes his escape leaving Samantha and James to luckily fend off the attackers and take off in pursuit, catching up with him at an abandoned mill
- James enters and after a short fight with Christopher, in which he loses, it is revealed that he was tortured by Joaquin for Juno escaping under his guard
- Taking pity, perhaps, Christopher enlists James' help to get back to the town and with some annoyance brings along Samantha and they descend into the tunnel under the mill
- Within the sewers leading into the city, the trio's path is blocked by a nest of Streps and in trying to escape, Samantha begins to bleed, drawing them upon herself
- Christopher and James make a dash down the tunnel, the Streps catching up only to be stopped by a wandering Logger that comes charging from a separate tunnel
- Out of the sewer, James takes Christopher to a nearby house used as a home for the night many weeks before
- Christopher leaves before nightfall informing James he is going out to scavenge for supplies, though come morning James finds himself alone
- Resigned to his life, James leaves the house to begin his way back to Joaquin's stronghold, and back to continue 'living'
- Despondent and alone, James reflects over his degradation in the apocalypse, reflecting on Christopher's words and finding his life has been spent poorly
- Atop a car, resting, an undead
Juno is seen passing by, catching sight of James and approaching
- Forlornly regretting the treatment he put her through, James decides to succumb to the girl's new cannibalistic tendencies, intending to let her bite him - there is a shot
End of Chapter 2
Chapter 3 - The Book of Revelations